So I was reading an old article today, reminding myself of some of the earlier information that had come out about No Man’s Sky, and some of the titbits that Sean Murray has let slip.
Over time I’ve picked up the feeling that they’re making a game for adults. A game that wont hold you hand, that could be boring at times, and doesn’t spoon feed you. All this though could be a really hard sell for people that just don’t ‘get’ it.
In this article at Eurogamer there is a lot more talk of multiplayer than you see in other articles. For example Sean states:
“These guys are AI, yeah. And, actually you won’t know if they’re AI or real players in the final game. It’s not a thing we’re going to mark, I think.”
So how will you know if a ship is controlled by a real player?
“You won’t. But they might get out of the ship and start moving around [on the surface of a planet], so then you would.”
That’s a really cool way of doing things, and it’s this type of thing I’m really hoping has made it through to the release version. I hope Hello Games has been able to stick to their guns and keep that anonymity for players. Sean is always cautious of over emphasising the multiplayer, but again, I hope that’s because the game does it, but it isn’t important. The concept of something working really well (technically), but not actually being at the forefront of gameplay appeals to me.
In other interviews Sean has flagged other creative decisions that may not be ‘fun’ for everyone, but are integral to the experience they’re trying to create, and I think that’s fantastic. I just wish I could remember a more concrete example, but that attitude is one I admire, and I am really looking forward to playing their game, the way they imagined it, uncompromising, and unspoilt by the demands of publishers and such.