The Useful Information Post

If I think I might need it later, chances are someone else may need it too. I’ll compile everything I think is useful information about No Man’s Sky in this one post for the time being. later I may break it up a bit but for now this is what we’ve learnt so far. Some of these may rely on bugs or undocumented features, so use at own risk and be prepared for them to be patched out. A lot of these tips have been gleaned from the Reddit sub /r/nomansskythegame where known I have credited the person who submitted the information there.

Game Mechanic Tips

HUD / Misc

  • Flashlight: Hit “up” on the D-Pad.
  • Restore HUD: Hit “left” on the D-Pad (u/lionturtl3)
  • Triple Zoom: When zooming (L2), you can click the right thumbstick to zoom in further two times. (This makes analyzing from a distance much easier.)
  • Waypointing: Scanning with the visor(L2) a structure will mark it white, using the scan ability (L3) will remove it. (u/cojimaster)

Movement / Combat

  • Melee: R1.
  • Grenade Launcher: L1 (once installed), and when out of ammo, use L1 to reload as well
  • Weapon Switching: Hit Triangle to switch weapons in your ship, and to switch weapons on your multi-tool.
  • Reloading: Hit Square to reload weapons on your multi-tool.
  • Mining Laser Quick Cooldown: While mining, let go of the trigger for just a second before overheating, and immediately start firing again. (Probably bug, not a mechanic.)
  • Sprint Hop: While walking/sprinting tap melee (R1) and then immediately tap jump (X). You’ll get a massively boosted jump, roughly 4x the speed of sprinting, which really helps with getting around on foot. (u/Evil_phd)
  • Jetpack Climb: When face-to-face with a steep hill or cliff, you can hold down the jetpack button (X), while walking forward, and the jetpack will help you climb vertically. It will never run out like it does when jumping through the air.
  • Underwater Movement: If you are underwater and hold X you will climb faster but it doesn’t use any jet pack fuel. To swim faster….activate jetpack to propel yourself out of the water. While hovering a fair distance above the water, release jetpack and look down. After dropping back into the water, look towards the direction you want to go and you will continue to swim at the same speed as your jetpack. Surface for oxygen when needed and repeat. (u/sachiel416 and u/Williamsloan)

Inventory / Equipment / Upgrades

  • Inventory Stacking: Each slot in your suit can hold up to 250 of any resource. Each slot in your ship can hold up to 500.
  • Stack Green/Rare Items: This is super helpful as these items do not stack on their own. It’s a bit of a process to understand, so check out the explanation below titled Stacking Unstackable Items.
  • Targeted Transfer Into: If you hit Triangle on an empty slot in the ship or exo-suit inventory you will be able to select the item from the other inventory that you wish to place there. (u/kjlonline)
  • Upgrades Add-Up: Upgrades for your ship, suit, and multitool are additive. (Ex: Having a +1 mining beam cool down, and a +2 mining beam cool down is better than just having the +2.)
  • Upgrade Placement: Upgrades should be placed next to the item they’re boosting, or next to a previous upgrade that’s connected to the same item. (Ex: A scanner upgrade should be be placed next to the scanner, or next to a previous upgrade that’s connected to the scanner.) When this happens, you’ll see a coloured ring appear around the upgrade, which means the upgrade is working at max capacity. Bonus: Most upgrades will work regardless of where they’re placed, but clustered upgrades (colored rings mentioned above) give bonuses to each other, even when the cluster itself is not next to the parent item. For instance, Cannon Damage +1, +2 and +3 still combine together and give huge bonuses even when they’re not connected to the Plasma Cannon item. (u/aerosplat)
  • Recharging equipment: You can quickly recharge suit and ship components by “stacking” the recharging resource on top of the component. (Ex. To recharge your Life Support, click on a red resource as if you were going to move it to another slot, and then click on Life Support.)
  • Dismantling Upgrades: You can dismantle upgrades as when you do so you will receive the Blueprint to rebuild them. (Untested! use at your own risk with critical items like the Hyperdrive, I’ll update when I’ve tested it.)
  • Checking Upgrades: when you need to know if you can upgrade a current weapon feature but all slots are full – disassemble the ‘Visor’ as it is only 50 iron to rebuild, this gives you a slot to view all available upgrades and how much you need to make them.
  • Space Considerations: When you disassemble an item in your ship make sure you have enough slots to hold the disassembled items.

Stacking Unstackable Items (Useful for storage and construction of Blueprints)

You can stack items such as, Carite sheets, Gravition Balls & other rare items used to craft high-end items by building it in ship slot then disassembling it, when you disassemble it, it will stack the items into a group of 100 so disassembling something that requires 10 grav balls would give you a single stack of 5 of 100 (you get half back)

Example: Advanced Cooling Theta Photon cannon. It requires Thamium9 QTY 200, Chrysonite QTY:250 & Gravitino balls Qty 10. However it’s hard to find inventory space for 10 Gravitino Balls! This solution can help with construction, and dismantling.

  1. Let’s say you have it already installed in your ship. (You could use anything that’s installed, as long as you can make it again!)
  2. Make sure you have 3 free inventory slots, and now DISMANTLE the Advanced Cooling Theta Photon cannon.
  3. It will place the materials recovered in those 3 empty slots. (Thamium9 QTY 100, Chrysonite QTY 175 and Gravitino balls Qty 5)
  4. That’s the trick! Look at the Gravitino balls it will show 5 out of 100, they have been stacked.
  5.  Move the stack to your suit inventory and now you when you find balls they will stack to that pile instead of taking a slot each.
  6. Be careful, when selling them ALWAYS leave at least two in the stack to keep stack functional.

Ship

  • Cockpit View: External cockpit models on ships affect your view while inside it. Pick the bubble-style or other seamless models for best visibility. (u/Herrenos)
  • Ship Take-off Without Resource Use: If you land on a landing pad, or by a designated landing post/callback post, at an Outpost or other location, you don’t use any fuel on takeoff.
  • Landing Pads: In addition to launching without fuel use, landing on a landing pad allows you to sell items from your ship at a trading terminal. (u/tekkou)
  • Pirate Attacks: The more precious your cargo the more likely you’ll get targeted by pirates. (u/Traaailz)

Credit: Cmdr_Darko

Miscellaneous

  • If you create tunnels underwater and come back to them they will be full of algae/plant life
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