All The Planet’s of No Man’s Sky (So far)

In an incredibly industrious effort, YouTuber Fantasyze has created a 10 minute video showcasing all the planets that have been shown in No Man’s Sky footage to date.

The video below is an incredible journey through some stunning landscapes, though unfortunately it’s unlikely that these will ever be seen in the retail release, as the seed used to generate the universe will be a new one. Still, sit back, full screen it and enjoy.

Did They Stick to Their Guns

So I was reading an old article today, reminding myself of some of the earlier information that had come out about No Man’s Sky, and some of the titbits that Sean Murray has let slip.

Over time I’ve picked up the feeling that they’re making a game for adults. A game that wont hold you hand, that could be boring at times, and doesn’t spoon feed you. All this though could be a really hard sell for people that just don’t ‘get’ it.

In this article at Eurogamer there is a lot more talk of multiplayer than you see in other articles. For example Sean states:

“These guys are AI, yeah. And, actually you won’t know if they’re AI or real players in the final game. It’s not a thing we’re going to mark, I think.”

So how will you know if a ship is controlled by a real player?

“You won’t. But they might get out of the ship and start moving around [on the surface of a planet], so then you would.”

That’s a really cool way of doing things, and it’s this type of thing I’m really hoping has made it through to the release version. I hope Hello Games has been able to stick to their guns and keep that anonymity for players.  Sean is always cautious of over emphasising the multiplayer, but again, I hope that’s because the game does it, but it isn’t important. The concept of something working really well (technically), but not actually being at the forefront of gameplay appeals to me.

In other interviews Sean has flagged other creative decisions that may not be ‘fun’ for everyone, but are integral to the experience they’re trying to create, and I think that’s fantastic. I just wish I could remember a more concrete example, but that attitude is one I admire, and I am really looking forward to playing their game, the way they imagined it, uncompromising, and unspoilt by the demands of publishers and such.

 

No Mans Sky Article of the Day #1

I’m always greedy for every titbit of information about No Man’s Sky. I think I’ve watched every ‘official’ video from hello Games, game Informer, IGN, and Sony and whoever else has had the honour of interviewing Sean. I also keep a weather eye on Reddit, Kotaku and Rock Paper Shotgun.

Todays’ article comes courtesy of Kotaku, and explores 65daysofstatic’s experience making music for the game.

What It’s Like Making Music for No Man’s Sky

 

Terran Trade Authority anyone?

When I was young I was given a book called Spacewreck. It’s the second book in a series of Terran Trade Authority books, these big format hardback art books are full of amazing science fiction artwork by the likes of Chris Foss and Peter Elson amongst others. The imagery from these books has always stayed with me, and I have collected a few more over the years.

When I first saw No man’s Sky, without knowing of the influences for Sean and the team at Hello games, I was instantly struck by the feeling that this game was set in a universe I understood and knew. The screenshots I saw and the videos posted brought memories flooding back and made me incredibly excited.

This screen shot in particular…

no_mans_sky

the colours and the ship felt familiar, as if I’d seen it before, from another angle perhaps. I imagined a skeleton in the cockpit, a smashed windshield. perhaps it felt like this painting from Spacewreck…

510This is why I’ve fallen in love with the vision of No Man’s Sky. Finally it feels like the Terran Trade Authority universe may come to life in a way I never dreamed possible as a kid.